This guide will tell you all the important weapon stats for Call of Duty: Warzone, including base damage, magazine size, aim-down-sight (ADS) speed, damage per second (DPS), revolutions per minute (RPM)/fire rate, and reload time. Warzone also includes weapons from Modern Warfare (2019), Black Ops Cold War & Vanguard. We’ve covered the Warzone weapon stats from all three installments. In Warzone, the stats of these weapons are different from their regular multiplayer stats (i.e. in vanilla MW 2019, Cold War, or Vanguard) to accommodate the playstyle of Warzone. We have also calculated how many shots it will take, directed to a specific body part (head, chest, stomach, and limbs) to eliminate the enemy player. This is denoted by STK (Shots To Kill). We have focused only on the critical and most important stats of all the guns in each class. All the values are base weapon values (without attachments or enhancements). The STK values are given for both 100 base HP as well as for 250 HP (with armor). Note that some weapons have an unexpected low range, but do more damage at range. This is due to their high damage values. If a weapon has a very high damage value, but slightly lower range compared to other weapons, it will still do high damage. This is because when the range increases the damage drops off, but if the weapon already had a high damage value to begin with, it will drop down to a damage value, which is still relatively higher than other comparable weapons. By way of example, let’s compare the KILO 141 and FAL. Many players believe the FAL to have high range, while in fact this belief is caused by its high damage. The <20m base range for FAL means that, up to 20m, the given damage values will be exactly the same. However, beyond that range, the damage will drop off. The stated values up to 20m range for FAL are:

Head: 100 Chest: 58 Stomach: 49 Limbs: 49

But, after the 20m range, we get the following reduced damage values between 20m - 45m distances:

Head: 92 Chest: 54 Stomach: 45 Limbs: 45

As you can see, the reduced values are not that significant, giving players an impression that the FAL has a decent range (which it still does by the way, in the overall context). The only major damage drop is to the head, 100 to 92. To continue our example, let’s take a look at the KILO 141 stats at the base <31m range:

Head: 42 Chest: 28 Stomach: 28 Limbs: 28

Beyond 31m (in-between 31m to 55m):

Head: 34 Chest: 23 Stomach: 23 Limbs: 23

The overall damage of the FAL is greater, even at higher ranges, and that’s why the game shows an increased range stat. You can see that even after the damage drops off, the overall damage for FAL is still more than the KILO 141. This is the reason FAL is more powerful even at longer distances.

Modern Warfare 2019

Weapon Stats

Assault Rifles

Sub Machine Guns (SMGs)

Light Machine Guns (LMGs)

Marksman Rifles

Sniper Rifles

Shotguns

Handguns / Pistols

Recoil Patterns

Below we’ve set out the recoil patterns of all the weapons in the game.

Assault Rifles

Sub Machine Guns (SMGs)

Light Machine Guns (LMGs)

Marksman Rifles

Pistols

Time to Kill (TTK)

The TTK values stated below correspond with the base stats mentioned above.

Assault Rifles

SMGs

LMGs

Marksman Rifles

Sniper Rifles

Shotguns

Handguns

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title: “In Depth Warzone Weapon Stats Guide” ShowToc: true date: “2023-01-02” author: “Dorothy Johns”


This guide will tell you all the important weapon stats for Call of Duty: Warzone, including base damage, magazine size, aim-down-sight (ADS) speed, damage per second (DPS), revolutions per minute (RPM)/fire rate, and reload time. Warzone also includes weapons from Modern Warfare (2019), Black Ops Cold War & Vanguard. We’ve covered the Warzone weapon stats from all three installments. In Warzone, the stats of these weapons are different from their regular multiplayer stats (i.e. in vanilla MW 2019, Cold War, or Vanguard) to accommodate the playstyle of Warzone. We have also calculated how many shots it will take, directed to a specific body part (head, chest, stomach, and limbs) to eliminate the enemy player. This is denoted by STK (Shots To Kill). We have focused only on the critical and most important stats of all the guns in each class. All the values are base weapon values (without attachments or enhancements). The STK values are given for both 100 base HP as well as for 250 HP (with armor). Note that some weapons have an unexpected low range, but do more damage at range. This is due to their high damage values. If a weapon has a very high damage value, but slightly lower range compared to other weapons, it will still do high damage. This is because when the range increases the damage drops off, but if the weapon already had a high damage value to begin with, it will drop down to a damage value, which is still relatively higher than other comparable weapons. By way of example, let’s compare the KILO 141 and FAL. Many players believe the FAL to have high range, while in fact this belief is caused by its high damage. The <20m base range for FAL means that, up to 20m, the given damage values will be exactly the same. However, beyond that range, the damage will drop off. The stated values up to 20m range for FAL are:

Head: 100 Chest: 58 Stomach: 49 Limbs: 49

But, after the 20m range, we get the following reduced damage values between 20m - 45m distances:

Head: 92 Chest: 54 Stomach: 45 Limbs: 45

As you can see, the reduced values are not that significant, giving players an impression that the FAL has a decent range (which it still does by the way, in the overall context). The only major damage drop is to the head, 100 to 92. To continue our example, let’s take a look at the KILO 141 stats at the base <31m range:

Head: 42 Chest: 28 Stomach: 28 Limbs: 28

Beyond 31m (in-between 31m to 55m):

Head: 34 Chest: 23 Stomach: 23 Limbs: 23

The overall damage of the FAL is greater, even at higher ranges, and that’s why the game shows an increased range stat. You can see that even after the damage drops off, the overall damage for FAL is still more than the KILO 141. This is the reason FAL is more powerful even at longer distances.

Modern Warfare 2019

Weapon Stats

Assault Rifles

Sub Machine Guns (SMGs)

Light Machine Guns (LMGs)

Marksman Rifles

Sniper Rifles

Shotguns

Handguns / Pistols

Recoil Patterns

Below we’ve set out the recoil patterns of all the weapons in the game.

Assault Rifles

Sub Machine Guns (SMGs)

Light Machine Guns (LMGs)

Marksman Rifles

Pistols

Time to Kill (TTK)

The TTK values stated below correspond with the base stats mentioned above.

Assault Rifles

SMGs

LMGs

Marksman Rifles

Sniper Rifles

Shotguns

Handguns

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title: “In Depth Warzone Weapon Stats Guide” ShowToc: true date: “2022-12-17” author: “Marcus Spence”


This guide will tell you all the important weapon stats for Call of Duty: Warzone, including base damage, magazine size, aim-down-sight (ADS) speed, damage per second (DPS), revolutions per minute (RPM)/fire rate, and reload time. Warzone also includes weapons from Modern Warfare (2019), Black Ops Cold War & Vanguard. We’ve covered the Warzone weapon stats from all three installments. In Warzone, the stats of these weapons are different from their regular multiplayer stats (i.e. in vanilla MW 2019, Cold War, or Vanguard) to accommodate the playstyle of Warzone. We have also calculated how many shots it will take, directed to a specific body part (head, chest, stomach, and limbs) to eliminate the enemy player. This is denoted by STK (Shots To Kill). We have focused only on the critical and most important stats of all the guns in each class. All the values are base weapon values (without attachments or enhancements). The STK values are given for both 100 base HP as well as for 250 HP (with armor). Note that some weapons have an unexpected low range, but do more damage at range. This is due to their high damage values. If a weapon has a very high damage value, but slightly lower range compared to other weapons, it will still do high damage. This is because when the range increases the damage drops off, but if the weapon already had a high damage value to begin with, it will drop down to a damage value, which is still relatively higher than other comparable weapons. By way of example, let’s compare the KILO 141 and FAL. Many players believe the FAL to have high range, while in fact this belief is caused by its high damage. The <20m base range for FAL means that, up to 20m, the given damage values will be exactly the same. However, beyond that range, the damage will drop off. The stated values up to 20m range for FAL are:

Head: 100 Chest: 58 Stomach: 49 Limbs: 49

But, after the 20m range, we get the following reduced damage values between 20m - 45m distances:

Head: 92 Chest: 54 Stomach: 45 Limbs: 45

As you can see, the reduced values are not that significant, giving players an impression that the FAL has a decent range (which it still does by the way, in the overall context). The only major damage drop is to the head, 100 to 92. To continue our example, let’s take a look at the KILO 141 stats at the base <31m range:

Head: 42 Chest: 28 Stomach: 28 Limbs: 28

Beyond 31m (in-between 31m to 55m):

Head: 34 Chest: 23 Stomach: 23 Limbs: 23

The overall damage of the FAL is greater, even at higher ranges, and that’s why the game shows an increased range stat. You can see that even after the damage drops off, the overall damage for FAL is still more than the KILO 141. This is the reason FAL is more powerful even at longer distances.

Modern Warfare 2019

Weapon Stats

Assault Rifles

Sub Machine Guns (SMGs)

Light Machine Guns (LMGs)

Marksman Rifles

Sniper Rifles

Shotguns

Handguns / Pistols

Recoil Patterns

Below we’ve set out the recoil patterns of all the weapons in the game.

Assault Rifles

Sub Machine Guns (SMGs)

Light Machine Guns (LMGs)

Marksman Rifles

Pistols

Time to Kill (TTK)

The TTK values stated below correspond with the base stats mentioned above.

Assault Rifles

SMGs

LMGs

Marksman Rifles

Sniper Rifles

Shotguns

Handguns

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