Why isn’t Nixxes Software working on the God of War PC port?

PlayStation recently announced that God of War was headed to the PC platform. Naturally, the announcement made a lot of waves. As we’ve already mentioned, 2018’s God of War is the best-selling on the PS4. The fact that it’s headed to the PC platform, along with Uncharted, is proof that Sony is serious about porting over its biggest titles. What is interesting here is that Sony tapped Jetpack Interactive to spearhead the development of the God of War PC port. Most probably don’t know much about Jetpack Interactive. The studio usually takes on a supporting role and its previous projects don’t exactly paint a pretty picture. Jetpack contributed to games like NBA Live 14, 15, and 16, as well as Dark Souls. The last bit is worrisome since the PC version of Dark Souls was notoriously bad. Sure, we can’t pin the blame on Jetpack since FromSoftware worked on Dark Souls and its PC port, but the fact that it had a hand in such a project and that the studio’s lone standalone porting project was bringing Orcs Must Die! Unchained to the PS4 doesn’t exactly inspire confidence. Kratos is Sony’s biggest and most important mascot. So, for Sony to give the game’s PC port to a support studio comes off as a surprise, especially after Sony had already acquired Nixxes Software earlier this year. If it’s any consolation, this would suggest that Nixxes is busy working on something else for Sony and we’re hoping that this is indeed the case. With that said, Sony does deserve the benefit of the doubt. After Horizon Zero Dawn launched on PC with several performance issues, subsequent PC ports such as Days Gone have gone smoothly. We speculate that Sony is thinking of acquiring Jetpack Interactive. The best way to see if it’s worth the money is if it can handle a large undertaking like 2018’s God of War. This isn’t to say that we don’t trust Jetpack; Santa Monica Studio is still overseeing the project, after all. But, considering the magnitude of Sony’s next two PC ports, it takes a lot of confidence and courage not to utilize a first-party studio that specializes in PC ports.

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